PM3.6 - Giga Bowser - Subaction - CliffEscapeSlow

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Stats

IASA: None
Fully Intangible: 1-50
Subaction Index: 0xde

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. AsyncWait(50.0)
  3. ChangeHurtBoxStateAll { state: Normal }
  4. AsyncWait(54.0)
  5. BoolVariableSetTrue { variable: RandomAccessBool(EnableFastFall) }

GFX

    SFX

    1. AsyncWait(8.0)
    2. SoundEffect1(6659)
    3. SyncWait(20.0)
    4. SoundEffect1(6650)
    5. SyncWait(40.0)
    6. SoundEffect1(6701)
    7. SyncWait(16.0)
    8. SoundEffect1(6699)

    Other

    1. AsyncWait(45.0)
    2. SlopeContourStand { leg_bone_parent: 4 }
    3. AsyncWait(50.0)
    4. SlopeContourStand { leg_bone_parent: 6 }